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How make a map with NetRadiant and a bug !
04-15-2009, 09:55 AM
Post: #1
How make a map with NetRadiant and a bug !
How create a map with NetRadiant ? (basics only, like water,curves, geom, slime, and entities)

And NetRadiant has some problems

Quote:OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9600M GT/PCI/SSE2
GL_VERSION: 2.1.2
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Anisotropic filtering possible (max 16x)
radiant/renderstate.cpp:407
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_vp.glp"
----------------

Stacktrace is disabled on this compiler
----------------
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_vp.glp:0
line 1, column 1: error: invalid vertex program header
radiant/renderstate.cpp:421
runtime error: error in gl program
----------------

Stacktrace is disabled on this compiler
----------------
radiant/renderstate.cpp:407
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_fp.glp"
----------------

Stacktrace is disabled on this compiler
----------------
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_fp.glp:0
line 1, column 1: error: invalid fragment program header
radiant/renderstate.cpp:421
runtime error: error in gl program
----------------

Stacktrace is disabled on this compiler
----------------
radiant/renderstate.cpp:407
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_vp.glp"
----------------

Stacktrace is disabled on this compiler
----------------
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_vp.glp:0
line 1, column 1: error: invalid vertex program header
radiant/renderstate.cpp:421
runtime error: error in gl program
----------------

Stacktrace is disabled on this compiler
----------------
radiant/renderstate.cpp:407
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_fp.glp"
----------------

Stacktrace is disabled on this compiler
----------------
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_fp.glp:0
line 1, column 1: error: invalid fragment program header
radiant/renderstate.cpp:421
runtime error: error in gl program
----------------

Stacktrace is disabled on this compiler
----------------
Texture load failed: "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
Unable to find default tag file C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/nexuiz.game/shadertags.xml. No tag support.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
00Hugo00, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Aug 2008.
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04-15-2009, 06:11 PM (This post was last modified: 04-15-2009 06:22 PM by grasshopper.)
Post: #2
RE: How make a map with NetRadiant and a bug !
what version of windows do you have . do you have all drivers installed and current . you may want to try installing vcredist_x86.exe . Is NETRAD pointing to nexuiz in edit/preferences .
these things may not work , but ill se if i can help more . or you may want to post this @ alientrap.org . since they built netrad .

to answer your first question you can visit this thread and look under tutorials . try Bubba's arena mapping for quick and basic howw to's
[url]http://www.nexuizninjaz.com/forum/showthread.php?tid=441[/url]

also for all things mapping go here [url]http://www.nexuizninjaz.com/forum/forumdisplay.php?fid=35[/url]
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master , do you call me grasshopper because i am cunning and stealthy ?
NO, because you are ugree rike insect !
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04-27-2009, 09:46 AM
Post: #3
RE: How make a map with NetRadiant and a bug !
yes, but i've got some problems !
I can't texture (i have indicated a path to core engine ) all brushes !
This drawes "shader not found"
00Hugo00, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Aug 2008.
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04-27-2009, 05:04 PM
Post: #4
RE: How make a map with NetRadiant and a bug !
check all the names and spellings . check all paths to the textures .
for instance: If i have a custom texture i will name it " GHexample " . then i will navigate to nexuiz/data/textures/GH, and place GHexample in the GH folder . Now i will make sure that the folder GH is added to my shaderlist.txt file . located in nexuiz /data/scripts/shaderlist.txt.

Im not exactly sure , but it may also sound like you are trying to point netrad to the textures folder . if this is the case it is wrong . netradiant should point to this directory . ~nexuiz/ . double check these things and see if it helps.
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master , do you call me grasshopper because i am cunning and stealthy ?
NO, because you are ugree rike insect !
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04-29-2009, 09:14 PM
Post: #5
RE: How make a map with NetRadiant and a bug !
I have the same problem, except NetRadiant won't redraw the whole window, it just pastes on top of the screen buffer. And I have no level rendering whatsoever. I get errors similar to 00Hugo00's.

I point it to Nexuiz root directory, and it fails to read shaders(I think), I'll try it and post the error message when I get the time.

Vista Premium x64(I know, I should be doing it in Linux.)
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Winning requires Learning. You Learn by Losing. Thus Winning [i]requires[/i] Losing.
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02-10-2010, 03:31 PM
Post: #6
RE: How make a map with NetRadiant and a bug !
Could it be that netradiant is looking with forward slashes instead of the windows standard backward slashes?
ie.

C:/Documents and settings/pictures/blah.png
vs
C:\Documents and settings\pictures\blah.png

i dunno, just a bit of a guess
wajmhome, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Feb 2010.
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