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		<title><![CDATA[Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz - Development]]></title>
		<link>http://www.nexuizninjaz.com/forum/</link>
		<description><![CDATA[Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz - http://www.nexuizninjaz.com/forum]]></description>
		<pubDate>Mon, 01 Feb 2016 19:29:47 -0800</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[stimpacks :o]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-stimpacks-o.html</link>
			<pubDate>Thu, 21 Jan 2010 22:39:35 -0800</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-stimpacks-o.html</guid>
			<description><![CDATA[a stimpack would be cool.. it doubles your movement and attack speed, but eats up a big chunk of your health :D]]></description>
			<content:encoded><![CDATA[a stimpack would be cool.. it doubles your movement and attack speed, but eats up a big chunk of your health :D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shotgun Slugs, a whole new weapon]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-Shotgun-Slugs-a-whole-new-weapon.html</link>
			<pubDate>Sun, 27 Dec 2009 10:18:54 -0800</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-Shotgun-Slugs-a-whole-new-weapon.html</guid>
			<description><![CDATA[I was just messing around with weapon balance and I entered this command g_balance Shotgun_primary Spread 0 and... wow, shotgun is a long range weapon now! the shotgun is more powerful this way but harder to hit your opponent with.<br />
<br />
I'm personally content with the current weapon balance but... if the shotgun primary fire is changed in this way it would be more fun for sniper style players to use :D]]></description>
			<content:encoded><![CDATA[I was just messing around with weapon balance and I entered this command g_balance Shotgun_primary Spread 0 and... wow, shotgun is a long range weapon now! the shotgun is more powerful this way but harder to hit your opponent with.<br />
<br />
I'm personally content with the current weapon balance but... if the shotgun primary fire is changed in this way it would be more fun for sniper style players to use :D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NEXUIZ BEER MODE IS FINNISHED!]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-NEXUIZ-BEER-MODE-IS-FINNISHED.html</link>
			<pubDate>Wed, 08 Jul 2009 01:11:13 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-NEXUIZ-BEER-MODE-IS-FINNISHED.html</guid>
			<description><![CDATA[LINK REMOVED BY ME<br />
<br />
<br />
[img&#93;http://img200.imageshack.us/img200/6857/nexuizbeermode.jpg[/img&#93;<br />
<br />
this is how nexgun looks now<br />
[img&#93;http://img213.imageshack.us/img213/9092/heinekennexgun.jpg[/img&#93;<br />
<br />
and here in game screenshot<br />
<br />
[img&#93;http://img198.imageshack.us/img198/3600/minstanexpicture2.jpg[/img&#93;<br />
<br />
soon releases will include more weapons models]]></description>
			<content:encoded><![CDATA[LINK REMOVED BY ME<br />
<br />
<br />
[img]http://img200.imageshack.us/img200/6857/nexuizbeermode.jpg[/img]<br />
<br />
this is how nexgun looks now<br />
[img]http://img213.imageshack.us/img213/9092/heinekennexgun.jpg[/img]<br />
<br />
and here in game screenshot<br />
<br />
[img]http://img198.imageshack.us/img198/3600/minstanexpicture2.jpg[/img]<br />
<br />
soon releases will include more weapons models]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NDT - Nexuiz Development Toolz]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-NDT-Nexuiz-Development-Toolz.html</link>
			<pubDate>Tue, 26 May 2009 17:07:03 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-NDT-Nexuiz-Development-Toolz.html</guid>
			<description><![CDATA[I've been working on a set of helper functions to prepare myself for some "real Nexuiz development".  Before diving in, I wanted to create a nice little sandbox for Nexuiz.  The current SVN checkout / builds solutions are good for what they are... but they weren't modular enough for my taste.  NDT is like NST for development.<br />
<br />
The following is the beginning work of NDT a.k.a. Nexuiz Development Toolz.  This is how the ninja -z- does Nexuiz development :-P<br />
<br />
[url&#93;http://github.com/z/ndt/blob/60551e95cbca345ac8e20f63a1f23479bf038d04/ndt.sh[/url&#93;<br />
<br />
I have a lot more planned (see the todo) but this script makes development easier (to me) because I can update (or downgrade) the engine, compiler and game separately and I can compile the different parts of Nexuiz separately.<br />
<br />
It's stable enough that I can put it public but expect some things to change.]]></description>
			<content:encoded><![CDATA[I've been working on a set of helper functions to prepare myself for some "real Nexuiz development".  Before diving in, I wanted to create a nice little sandbox for Nexuiz.  The current SVN checkout / builds solutions are good for what they are... but they weren't modular enough for my taste.  NDT is like NST for development.<br />
<br />
The following is the beginning work of NDT a.k.a. Nexuiz Development Toolz.  This is how the ninja -z- does Nexuiz development :-P<br />
<br />
[url]http://github.com/z/ndt/blob/60551e95cbca345ac8e20f63a1f23479bf038d04/ndt.sh[/url]<br />
<br />
I have a lot more planned (see the todo) but this script makes development easier (to me) because I can update (or downgrade) the engine, compiler and game separately and I can compile the different parts of Nexuiz separately.<br />
<br />
It's stable enough that I can put it public but expect some things to change.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Weapon Sounds]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-New-Weapon-Sounds.html</link>
			<pubDate>Tue, 05 May 2009 05:42:28 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-New-Weapon-Sounds.html</guid>
			<description><![CDATA[Hey,<br />
I like to have more BASS for few guns. So i made a little sound patch:<br />
<br />
I changed the sound for:<br />
<br />
- Shotgun<br />
- Uzi<br />
- Grenade launcher<br />
- Hagar<br />
- Rocket launcher<br />
- Hook cannon<br />
<br />
Watch this video to hear the new sounds:<br />
<br />
[url=http://www.youtube.com/watch?v=11yCyPbV9vE&#93;New weapons sound (Youtube)[/url&#93;<br />
<br />
[url=http://www.mediafire.com/download.php?lojimee2emn&#93;Download here[/url&#93;<br />
<br />
[url=http://www.youtube.com/user/MasterDK94&#93;Master[/url&#93;]]></description>
			<content:encoded><![CDATA[Hey,<br />
I like to have more BASS for few guns. So i made a little sound patch:<br />
<br />
I changed the sound for:<br />
<br />
- Shotgun<br />
- Uzi<br />
- Grenade launcher<br />
- Hagar<br />
- Rocket launcher<br />
- Hook cannon<br />
<br />
Watch this video to hear the new sounds:<br />
<br />
[url=http://www.youtube.com/watch?v=11yCyPbV9vE]New weapons sound (Youtube)[/url]<br />
<br />
[url=http://www.mediafire.com/download.php?lojimee2emn]Download here[/url]<br />
<br />
[url=http://www.youtube.com/user/MasterDK94]Master[/url]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some forum / main site improvements]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-Some-forum-main-site-improvements.html</link>
			<pubDate>Fri, 01 May 2009 13:23:01 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-Some-forum-main-site-improvements.html</guid>
			<description><![CDATA[I've made some improvements to search and the mainsite.  The search is now more comprehensive in both the forums and "Nexuiz Ninjaz Network".  The NNN is a hand picked index of websites related to Nexuiz, including the Nexuiz Ninjaz user pages and some other sites like them.  These results should be more accurate than a regular google search.<br />
<br />
The homepage now pulls the latest maps and pictures automatically, so those will be up-to-date more often than they were.<br />
<br />
The forum should have a quick search but as I detailed in the project management system the template is caching somehow... but I can't figure out how, where or why.]]></description>
			<content:encoded><![CDATA[I've made some improvements to search and the mainsite.  The search is now more comprehensive in both the forums and "Nexuiz Ninjaz Network".  The NNN is a hand picked index of websites related to Nexuiz, including the Nexuiz Ninjaz user pages and some other sites like them.  These results should be more accurate than a regular google search.<br />
<br />
The homepage now pulls the latest maps and pictures automatically, so those will be up-to-date more often than they were.<br />
<br />
The forum should have a quick search but as I detailed in the project management system the template is caching somehow... but I can't figure out how, where or why.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[in progress&#93; Visual Keybind representation]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-in-progress-Visual-Keybind-representation.html</link>
			<pubDate>Sun, 22 Mar 2009 11:42:24 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-in-progress-Visual-Keybind-representation.html</guid>
			<description><![CDATA[[url&#93;http://toolz.nexuizninjaz.com/keybinds/[/url&#93;<br />
<br />
This script has been rotting away on my local drive for some time since I haven't had time for it... I've uploaded it in it's current state so others may benefit... the script uses a specially crafted XML file I've designed as a microformat I've dubbed KBML (Keyboard Markup Language)... view examples here:<br />
<br />
[url&#93;http://toolz.nexuizninjaz.com/keybinds/xml/[/url&#93;<br />
<br />
Hopefully I'll have time to update it... I'm stuck at the inserting into database while editing live part... it's a brain twister for sure!<br />
<br />
<br />
[img&#93;http://pics.nexuizninjaz.com/images/ecelqozkqlnvkcro29c.png[/img&#93;]]></description>
			<content:encoded><![CDATA[[url]http://toolz.nexuizninjaz.com/keybinds/[/url]<br />
<br />
This script has been rotting away on my local drive for some time since I haven't had time for it... I've uploaded it in it's current state so others may benefit... the script uses a specially crafted XML file I've designed as a microformat I've dubbed KBML (Keyboard Markup Language)... view examples here:<br />
<br />
[url]http://toolz.nexuizninjaz.com/keybinds/xml/[/url]<br />
<br />
Hopefully I'll have time to update it... I'm stuck at the inserting into database while editing live part... it's a brain twister for sure!<br />
<br />
<br />
[img]http://pics.nexuizninjaz.com/images/ecelqozkqlnvkcro29c.png[/img]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Current NN Development]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-Current-NN-Development.html</link>
			<pubDate>Thu, 29 Jan 2009 10:37:26 -0800</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-Current-NN-Development.html</guid>
			<description><![CDATA[For those of you that don't hang out on IRC... you may have think I've disappeared or spent less time within this community.  I'd like to enlighten everyone to my recent whereabouts because I've in fact just been behind the scenes, contributing in the ways that I can to help build the foundation, support and scaffolding that keep this community strong and evolving.<br />
<br />
While I try to concentrate on only a small number of projects at a time, sometimes I have to re-prioritize when something calls for more immediate attention, be it the physical world or another Nexuiz related project.<br />
<br />
Those "somethings" that've been on my back the past few months have mainly been school and managing the game servers.  While in school I only allow myself to get so deep into projects because some get so complex it requires full dedication from my brain.  Now that school's out of the way, I've had time to reorganize my thoughts, computer hardware and files.<br />
<br />
As a developer, I've been challenging myself to keep my code more organized both locally and remotely.  Recently opening up a [url=http://github.com/z&#93;git repository[/url&#93; for some select projects I'd like to be open.  One of the biggest of which is my bash script collection I've been building as a Nexuiz game server framework, Nexuiz Server Toolz (NST) a.k.a. nexst.<br />
<br />
NST Allows me to easily manage and extend Nexuiz game servers, a power I'll soon be sharing with other Nexuiz admins.  Which, I'm hoping with the release of 2.5 will help us keep things in order as the swarm of new players begin to explore this game we adore.<br />
<br />
Here's a simple screenshot of a small benefit that makes a big difference when managing:<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=o9es9cfsuuui166pccny.png&#93;[IMG&#93;http://pics.nexuizninjaz.com/files/o9es9cfsuuui166pccny_thumb.png[/IMG&#93;[/URL&#93;<br />
<br />
Here's a complex screenshot of the features NST _had_ a few months ago<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=kj4gj894w7u11lyru2z6.jpg&#93;[IMG&#93;http://pics.nexuizninjaz.com/files/kj4gj894w7u11lyru2z6_thumb.jpg[/IMG&#93;[/URL&#93;<br />
It has since evolved as my git page shows (sorry not time for organizing a screenshot)<br />
<br />
I've also been working on NSTWeb which helps me admin the game servers through a web interface which decreases my reaction time and increases my awareness as a server admin.<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=wqeusycu0e3z5d5kg20c.png&#93;[IMG&#93;http://pics.nexuizninjaz.com/files/wqeusycu0e3z5d5kg20c_thumb.png[/IMG&#93;[/URL&#93;<br />
<br />
Here's a peak under the hood<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=uuu5peik7hdo8zrcnnvw.png&#93;[IMG&#93;http://pics.nexuizninjaz.com/files/uuu5peik7hdo8zrcnnvw_thumb.png[/IMG&#93;[/URL&#93;<br />
<br />
Then... also related is the Map Repository... which has admittedly taken a temporary backseat while I organize this other stuff because I've been...<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=9zadvqxuv0jz8pepvfxe.png&#93;[IMG&#93;http://pics.nexuizninjaz.com/files/9zadvqxuv0jz8pepvfxe_thumb.png[/IMG&#93;[/URL&#93;<br />
<br />
.. switching from computer<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=080ruymwjotxv4h6s7rr.jpg&#93;[IMG&#93;http://pics.nexuizninjaz.com/files/080ruymwjotxv4h6s7rr_thumb.jpg[/IMG&#93;[/URL&#93;<br />
<br />
.. to computer<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=efgukucrnnychmlndl2k.jpg&#93;[IMG&#93;http://pics.nexuizninjaz.com/files/efgukucrnnychmlndl2k_thumb.jpg[/IMG&#93;[/URL&#93;<br />
<br />
Cleaning up my files as I change between computers, [url=http://alientrap.org/forum/viewtopic.php?t=4164&#93;submitting essential source files[/url&#93; to help others build off / improve the new default theme in SVN, wickedz.<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=zfz1ijl15gu50b1yuj37.jpg&#93;[IMG&#93;http://pics.nexuizninjaz.com/files/zfz1ijl15gu50b1yuj37_thumb.jpg[/IMG&#93;[/URL&#93;<br />
<br />
I've been working on marketing deals for Nexuiz, in particular hooking up with [url=http://playdeb.net&#93;playdeb.net[/url&#93; to [url=http://www.nexuizninjaz.com/friends/playdeb/web&#93;redesign their page[/url&#93; in exchange for some attention for  Nexuiz.<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=810dfjfgy7arpfmd42hg.png&#93;[IMG&#93;http://pics.nexuizninjaz.com/files/810dfjfgy7arpfmd42hg_thumb.png[/IMG&#93;[/URL&#93;<br />
<br />
So... all of these projects sorta tie together and sometimes it's hard to keep up of all of them.  This is why future plans call for a huge cleanup / streamlining of the NN development process.<br />
<br />
I haven't covered all projects, just the ones that are taking up the most time.  There is plenty more to talk about but that's all the time I've got for this for now.  I'll try to keep up on informing everyone about development a little more in the future... once NN gets reorganized.]]></description>
			<content:encoded><![CDATA[For those of you that don't hang out on IRC... you may have think I've disappeared or spent less time within this community.  I'd like to enlighten everyone to my recent whereabouts because I've in fact just been behind the scenes, contributing in the ways that I can to help build the foundation, support and scaffolding that keep this community strong and evolving.<br />
<br />
While I try to concentrate on only a small number of projects at a time, sometimes I have to re-prioritize when something calls for more immediate attention, be it the physical world or another Nexuiz related project.<br />
<br />
Those "somethings" that've been on my back the past few months have mainly been school and managing the game servers.  While in school I only allow myself to get so deep into projects because some get so complex it requires full dedication from my brain.  Now that school's out of the way, I've had time to reorganize my thoughts, computer hardware and files.<br />
<br />
As a developer, I've been challenging myself to keep my code more organized both locally and remotely.  Recently opening up a [url=http://github.com/z]git repository[/url] for some select projects I'd like to be open.  One of the biggest of which is my bash script collection I've been building as a Nexuiz game server framework, Nexuiz Server Toolz (NST) a.k.a. nexst.<br />
<br />
NST Allows me to easily manage and extend Nexuiz game servers, a power I'll soon be sharing with other Nexuiz admins.  Which, I'm hoping with the release of 2.5 will help us keep things in order as the swarm of new players begin to explore this game we adore.<br />
<br />
Here's a simple screenshot of a small benefit that makes a big difference when managing:<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=o9es9cfsuuui166pccny.png][IMG]http://pics.nexuizninjaz.com/files/o9es9cfsuuui166pccny_thumb.png[/IMG][/URL]<br />
<br />
Here's a complex screenshot of the features NST _had_ a few months ago<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=kj4gj894w7u11lyru2z6.jpg][IMG]http://pics.nexuizninjaz.com/files/kj4gj894w7u11lyru2z6_thumb.jpg[/IMG][/URL]<br />
It has since evolved as my git page shows (sorry not time for organizing a screenshot)<br />
<br />
I've also been working on NSTWeb which helps me admin the game servers through a web interface which decreases my reaction time and increases my awareness as a server admin.<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=wqeusycu0e3z5d5kg20c.png][IMG]http://pics.nexuizninjaz.com/files/wqeusycu0e3z5d5kg20c_thumb.png[/IMG][/URL]<br />
<br />
Here's a peak under the hood<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=uuu5peik7hdo8zrcnnvw.png][IMG]http://pics.nexuizninjaz.com/files/uuu5peik7hdo8zrcnnvw_thumb.png[/IMG][/URL]<br />
<br />
Then... also related is the Map Repository... which has admittedly taken a temporary backseat while I organize this other stuff because I've been...<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=9zadvqxuv0jz8pepvfxe.png][IMG]http://pics.nexuizninjaz.com/files/9zadvqxuv0jz8pepvfxe_thumb.png[/IMG][/URL]<br />
<br />
.. switching from computer<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=080ruymwjotxv4h6s7rr.jpg][IMG]http://pics.nexuizninjaz.com/files/080ruymwjotxv4h6s7rr_thumb.jpg[/IMG][/URL]<br />
<br />
.. to computer<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=efgukucrnnychmlndl2k.jpg][IMG]http://pics.nexuizninjaz.com/files/efgukucrnnychmlndl2k_thumb.jpg[/IMG][/URL]<br />
<br />
Cleaning up my files as I change between computers, [url=http://alientrap.org/forum/viewtopic.php?t=4164]submitting essential source files[/url] to help others build off / improve the new default theme in SVN, wickedz.<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=zfz1ijl15gu50b1yuj37.jpg][IMG]http://pics.nexuizninjaz.com/files/zfz1ijl15gu50b1yuj37_thumb.jpg[/IMG][/URL]<br />
<br />
I've been working on marketing deals for Nexuiz, in particular hooking up with [url=http://playdeb.net]playdeb.net[/url] to [url=http://www.nexuizninjaz.com/friends/playdeb/web]redesign their page[/url] in exchange for some attention for  Nexuiz.<br />
[URL=http://pics.nexuizninjaz.com/viewer.php?file=810dfjfgy7arpfmd42hg.png][IMG]http://pics.nexuizninjaz.com/files/810dfjfgy7arpfmd42hg_thumb.png[/IMG][/URL]<br />
<br />
So... all of these projects sorta tie together and sometimes it's hard to keep up of all of them.  This is why future plans call for a huge cleanup / streamlining of the NN development process.<br />
<br />
I haven't covered all projects, just the ones that are taking up the most time.  There is plenty more to talk about but that's all the time I've got for this for now.  I'll try to keep up on informing everyone about development a little more in the future... once NN gets reorganized.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[updated&#93; SVN cvar and cmd list]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-updated-SVN-cvar-and-cmd-list.html</link>
			<pubDate>Tue, 09 Dec 2008 13:38:45 -0800</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-updated-SVN-cvar-and-cmd-list.html</guid>
			<description><![CDATA[I've updated the cvar list to SVN and moved it to the new sub-domain "toolz".  You can view it here:<br />
<br />
[url&#93;http://toolz.nexuizninjaz.com/cvar/[/url&#93;<br />
<br />
The old one will still be available at the classic location: [url&#93;http://www.nexuzininjaz.com/toolz/cvar[/url&#93;]]></description>
			<content:encoded><![CDATA[I've updated the cvar list to SVN and moved it to the new sub-domain "toolz".  You can view it here:<br />
<br />
[url]http://toolz.nexuizninjaz.com/cvar/[/url]<br />
<br />
The old one will still be available at the classic location: [url]http://www.nexuzininjaz.com/toolz/cvar[/url]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[We need one of these on nexuiz!]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-We-need-one-of-these-on-nexuiz.html</link>
			<pubDate>Fri, 05 Dec 2008 19:39:18 -0800</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-We-need-one-of-these-on-nexuiz.html</guid>
			<description><![CDATA[[url=http://pics.nexuizninjaz.com/viewer.php?file=k2ldzk4zvboqhxb3smii.png&#93;[img=http://pics.nexuizninjaz.com/files/k2ldzk4zvboqhxb3smii_thumb.png&#93;[/url&#93;<br />
<br />
That would be kind of cool to have a similar player model like that. I am no 3D artist, and can't do crap on Blender. So if anyone is up for it, tell me please.<br />
<br />
<br />
<br />
Thanks,<br />
<br />
CC]]></description>
			<content:encoded><![CDATA[[url=http://pics.nexuizninjaz.com/viewer.php?file=k2ldzk4zvboqhxb3smii.png][img=http://pics.nexuizninjaz.com/files/k2ldzk4zvboqhxb3smii_thumb.png][/url]<br />
<br />
That would be kind of cool to have a similar player model like that. I am no 3D artist, and can't do crap on Blender. So if anyone is up for it, tell me please.<br />
<br />
<br />
<br />
Thanks,<br />
<br />
CC]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Could someone please...]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-Could-someone-please.html</link>
			<pubDate>Mon, 01 Dec 2008 17:37:22 -0800</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-Could-someone-please.html</guid>
			<description><![CDATA[Could some one please move my topic "[url=http://www.nexuizninjaz.com/forum/showthread.php?tid=635&#93;Idea for Gametype (Rogue)[/url&#93;" to this Forum? Thank you.]]></description>
			<content:encoded><![CDATA[Could some one please move my topic "[url=http://www.nexuizninjaz.com/forum/showthread.php?tid=635]Idea for Gametype (Rogue)[/url]" to this Forum? Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[idea&#93; New weapon]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-idea-New-weapon--565.html</link>
			<pubDate>Tue, 21 Oct 2008 18:32:04 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-idea-New-weapon--565.html</guid>
			<description><![CDATA[I've had an idea for a new weapon for about a week now. TBH, it's not really a weapon, it's more like a "device". It would spawn like a normal weapon, which would have five-ten "batteries" (just like you get a certain amount of ammo for a weapon when you pick a weapon up). The primary "attack" (more like a function :P ) would make an invisible reflective wall in front of the person for 1/2-1 second. The device would have some sort of animation play for the primary attack (maybe the device would "zap" the rocket/electro beam). This would cost one battery. <br />
<br />
     The secondary function would hold onto the rocket/electro beam for as long as the user holds the secondary button (2 seconds per battery). When the user releases the secondary button, it would shoot the rocket/electro beam at half damage, just like it would for a normal rl/electro. It would also play an animation (maybe a laser beam holding the rocket/electro beam)<br />
<br />
     I think that the "primary" function could work by placing a trigger in front of the person that would act like a "trigger_impulse", but only respond to rockets and electro beams, not players. I don't know how the secondary function would work. Maybe by freezing the rocket/electro beam and make it follow you, hovering in front of you. Yes, the secondary function is kind of like the gravity gun functions from hl2. However, it can't shoot the rl/electro beam faster, like a gravity gun could. <br />
<br />
     I don't know how bad this "device" would stress a server. I don't think it can be THAT bad, just as long as everyone doesn't use it at once. I also don't know how well this would work with any of the current game modes. It may be for the better........or for the worse :P  <br />
<br />
   Ok guys, what do you think?]]></description>
			<content:encoded><![CDATA[I've had an idea for a new weapon for about a week now. TBH, it's not really a weapon, it's more like a "device". It would spawn like a normal weapon, which would have five-ten "batteries" (just like you get a certain amount of ammo for a weapon when you pick a weapon up). The primary "attack" (more like a function :P ) would make an invisible reflective wall in front of the person for 1/2-1 second. The device would have some sort of animation play for the primary attack (maybe the device would "zap" the rocket/electro beam). This would cost one battery. <br />
<br />
     The secondary function would hold onto the rocket/electro beam for as long as the user holds the secondary button (2 seconds per battery). When the user releases the secondary button, it would shoot the rocket/electro beam at half damage, just like it would for a normal rl/electro. It would also play an animation (maybe a laser beam holding the rocket/electro beam)<br />
<br />
     I think that the "primary" function could work by placing a trigger in front of the person that would act like a "trigger_impulse", but only respond to rockets and electro beams, not players. I don't know how the secondary function would work. Maybe by freezing the rocket/electro beam and make it follow you, hovering in front of you. Yes, the secondary function is kind of like the gravity gun functions from hl2. However, it can't shoot the rl/electro beam faster, like a gravity gun could. <br />
<br />
     I don't know how bad this "device" would stress a server. I don't think it can be THAT bad, just as long as everyone doesn't use it at once. I also don't know how well this would work with any of the current game modes. It may be for the better........or for the worse :P  <br />
<br />
   Ok guys, what do you think?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[idea&#93; new weapon]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-idea-new-weapon.html</link>
			<pubDate>Wed, 01 Oct 2008 10:42:27 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-idea-new-weapon.html</guid>
			<description><![CDATA[I thought of this just now, and I think it has potential.  How about a weapon that steals health/armor (and/or maybe weapons/ammo) from the target?  That is, it sucks it out of them and gives it to you.  It could be like the "Ghostbusters" guns, as in you would have to maintain a continuous beam on the target for a set amount of time to reap their health/armor.  Perhaps you could rob all their health, thereby actually killing them with this weapon, or maybe it would never leave them without 1 hp at the very least.<br />
<br />
Alt fire could be used to distribute health/armor to teammates (ie flag carrier).<br />
<br />
Imagine the teamwork if several players used these weapons simultaneously on the same enemy/teammate?  Anyway, I think it's an exciting idea... encourages that (ever sought) teamwork and is a significantly different weapon to add into the mix.  Love to hear what people think about it.<br />
<br />
-zombie]]></description>
			<content:encoded><![CDATA[I thought of this just now, and I think it has potential.  How about a weapon that steals health/armor (and/or maybe weapons/ammo) from the target?  That is, it sucks it out of them and gives it to you.  It could be like the "Ghostbusters" guns, as in you would have to maintain a continuous beam on the target for a set amount of time to reap their health/armor.  Perhaps you could rob all their health, thereby actually killing them with this weapon, or maybe it would never leave them without 1 hp at the very least.<br />
<br />
Alt fire could be used to distribute health/armor to teammates (ie flag carrier).<br />
<br />
Imagine the teamwork if several players used these weapons simultaneously on the same enemy/teammate?  Anyway, I think it's an exciting idea... encourages that (ever sought) teamwork and is a significantly different weapon to add into the mix.  Love to hear what people think about it.<br />
<br />
-zombie]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Newest 'Tenshihan' Sound-Releases HERE:]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-Newest-Tenshihan-Sound-Releases-HERE.html</link>
			<pubDate>Tue, 23 Sep 2008 11:26:01 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-Newest-Tenshihan-Sound-Releases-HERE.html</guid>
			<description><![CDATA[Hi everyone, <br />
<br />
Well, i've been at it again all night and all day, and have finally come-up with some new sounds.<br />
<br />
[u&#93;[b&#93;Installation:[/b&#93;[/u&#93;  Check my Signature for "Tenshihan-V3.5.pk3", download it, (RENAME the extension to ".pk3" INSTEAD OF: ".zip") and then just place my soundpack into your "Nexuiz/data" folder.  Start-up your game and you're good to go!  :)<br />
<br />
-------------------<br />
<br />
[b&#93;[u&#93;Tenshihan-V3.5:[/u&#93;[/b&#93;<br />
<br />
[u&#93;Release date:[/u&#93; Sept 23, 2008<br />
<br />
* ALL NEW CTF and Domination sounds! [i&#93;(Play to hear them!)[/i&#93;  ;)<br />
<br />
* Gave the power-up 'STRENGTH' some extra OOMPH.<br />
<br />
* Fixed the 'Jump-Pad' sound so it doesn't hurt the ears anymore, and gave it some nice deep resonance.<br />
<br />
* New shotgun sound...clearer, suits the default model better.<br />
<br />
* "Yoda" Announcer clip saying [i&#93;"Did Yoda show you that?" [/i&#93;Has been changed to [i&#93;"Amazing".[/i&#93;  I got fed up of hearing that players were mis-understanding what was said, so I simplified it.<br />
<br />
* Footsteps  = Are now MONO so you can better pinpoint where your opponents are.<br />
<br />
* 'Laser-Impact' and 'Nex-Impact' sounds now have a nice Sizzle-burning sound added.  ;)<br />
<br />
<br />
[u&#93;Still Included:[/u&#93;<br />
<br />
* Crylink_fire = Enhanced with resonating electrical fizzleness.<br />
<br />
* Electro_bounce = Now it sounds like a ball of sparkling electrical PLASMA, and NOT a damn huge-ass glass marble.<br />
<br />
* Mortar "Grenade_bounce" = Old heavier sounds put back in. No more clangy 'fork on a tin-can' sound.<br />
<br />
* Mortar "Grenade_fire" = Deeper sound.<br />
<br />
* Hagar_fire = Sharper, clearer sound. No longer distorted.<br />
<br />
* Hook_fire = Updated to sound like the energy-based Tractor-beam it IS.<br />
<br />
* Lasergun_fire = Enhanced the sound, shortened it.<br />
<br />
* LaserImpact = Shorter, less distracting.<br />
<br />
* NexFire = Quieter, dropped the treble so your ears don't bleed anymore.<br />
<br />
* Rocket_Fire = Sampled from a REAL Rocket-Launcher, ...MUCH more aggressive and bolder sound.<br />
<br />
* Rocket_Impact = Mixed from three sources to blow your damn ears.<br />
<br />
* Shotgun_fire = I recorded this shotgun myself at the Gun-Range. (As of V3.4 added some extra effects in afterwards)<br />
<br />
* Uzi_fire = Added a bullet-casing sound at the end of the soundwave.<br />
<br />
* 'Hit' sound now has a combination of my 'pre-gib' and the original (back by popular demand) ..Turned out great.  ;)<br />
<br />
~Tenshihan]]></description>
			<content:encoded><![CDATA[Hi everyone, <br />
<br />
Well, i've been at it again all night and all day, and have finally come-up with some new sounds.<br />
<br />
[u][b]Installation:[/b][/u]  Check my Signature for "Tenshihan-V3.5.pk3", download it, (RENAME the extension to ".pk3" INSTEAD OF: ".zip") and then just place my soundpack into your "Nexuiz/data" folder.  Start-up your game and you're good to go!  :)<br />
<br />
-------------------<br />
<br />
[b][u]Tenshihan-V3.5:[/u][/b]<br />
<br />
[u]Release date:[/u] Sept 23, 2008<br />
<br />
* ALL NEW CTF and Domination sounds! [i](Play to hear them!)[/i]  ;)<br />
<br />
* Gave the power-up 'STRENGTH' some extra OOMPH.<br />
<br />
* Fixed the 'Jump-Pad' sound so it doesn't hurt the ears anymore, and gave it some nice deep resonance.<br />
<br />
* New shotgun sound...clearer, suits the default model better.<br />
<br />
* "Yoda" Announcer clip saying [i]"Did Yoda show you that?" [/i]Has been changed to [i]"Amazing".[/i]  I got fed up of hearing that players were mis-understanding what was said, so I simplified it.<br />
<br />
* Footsteps  = Are now MONO so you can better pinpoint where your opponents are.<br />
<br />
* 'Laser-Impact' and 'Nex-Impact' sounds now have a nice Sizzle-burning sound added.  ;)<br />
<br />
<br />
[u]Still Included:[/u]<br />
<br />
* Crylink_fire = Enhanced with resonating electrical fizzleness.<br />
<br />
* Electro_bounce = Now it sounds like a ball of sparkling electrical PLASMA, and NOT a damn huge-ass glass marble.<br />
<br />
* Mortar "Grenade_bounce" = Old heavier sounds put back in. No more clangy 'fork on a tin-can' sound.<br />
<br />
* Mortar "Grenade_fire" = Deeper sound.<br />
<br />
* Hagar_fire = Sharper, clearer sound. No longer distorted.<br />
<br />
* Hook_fire = Updated to sound like the energy-based Tractor-beam it IS.<br />
<br />
* Lasergun_fire = Enhanced the sound, shortened it.<br />
<br />
* LaserImpact = Shorter, less distracting.<br />
<br />
* NexFire = Quieter, dropped the treble so your ears don't bleed anymore.<br />
<br />
* Rocket_Fire = Sampled from a REAL Rocket-Launcher, ...MUCH more aggressive and bolder sound.<br />
<br />
* Rocket_Impact = Mixed from three sources to blow your damn ears.<br />
<br />
* Shotgun_fire = I recorded this shotgun myself at the Gun-Range. (As of V3.4 added some extra effects in afterwards)<br />
<br />
* Uzi_fire = Added a bullet-casing sound at the end of the soundwave.<br />
<br />
* 'Hit' sound now has a combination of my 'pre-gib' and the original (back by popular demand) ..Turned out great.  ;)<br />
<br />
~Tenshihan]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I need help with Sound-Script source]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-I-need-help-with-Sound-Script-source.html</link>
			<pubDate>Sun, 21 Sep 2008 07:00:10 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-I-need-help-with-Sound-Script-source.html</guid>
			<description><![CDATA[Hi guys,<br />
<br />
I've been working on new CTF sounds, and i've been wondering; Does Nexuix use a master sound-list that tells 'what' event to be triggered 'when'?  And if so, where IS that list for me to see what actions trigger what sounds?<br />
<br />
I [i&#93;THINK[/i&#93; I've looked everywhere for such a list in the game-folder - yet haven't found it...yet. (Help please!)<br />
<br />
My apologies at being such a Nexuiz code-n00b, but is there a master-list somewhere for me to read and use as a resource so I know where to look up what is being triggered by what event? (I need the FULL sound-list, please - not [i&#93;JUST[/i&#93; for CTF.) ;)<br />
<br />
Basically I need to know 'what' events trigger what sounds, and there should be a list like that already existing somewhere in the game folder, ...something that clearly says somethng like:<br />
<br />
[b&#93;[u&#93;Event:[/u&#93; "MegaHealth Pick-up"<br />
[u&#93;Use Path:[/u&#93; "sound/misc/megahealth.ogg"[/b&#93;<br />
<br />
If you know the answer, please post your reply ASAP, or even better, PM me the details please, ...thanks guys!<br />
<br />
~Tenshihan]]></description>
			<content:encoded><![CDATA[Hi guys,<br />
<br />
I've been working on new CTF sounds, and i've been wondering; Does Nexuix use a master sound-list that tells 'what' event to be triggered 'when'?  And if so, where IS that list for me to see what actions trigger what sounds?<br />
<br />
I [i]THINK[/i] I've looked everywhere for such a list in the game-folder - yet haven't found it...yet. (Help please!)<br />
<br />
My apologies at being such a Nexuiz code-n00b, but is there a master-list somewhere for me to read and use as a resource so I know where to look up what is being triggered by what event? (I need the FULL sound-list, please - not [i]JUST[/i] for CTF.) ;)<br />
<br />
Basically I need to know 'what' events trigger what sounds, and there should be a list like that already existing somewhere in the game folder, ...something that clearly says somethng like:<br />
<br />
[b][u]Event:[/u] "MegaHealth Pick-up"<br />
[u]Use Path:[/u] "sound/misc/megahealth.ogg"[/b]<br />
<br />
If you know the answer, please post your reply ASAP, or even better, PM me the details please, ...thanks guys!<br />
<br />
~Tenshihan]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I need NINJAZ Feedback]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-I-need-NINJAZ-Feedback.html</link>
			<pubDate>Mon, 15 Sep 2008 02:01:39 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-I-need-NINJAZ-Feedback.html</guid>
			<description><![CDATA[Hi Team,<br />
<br />
The usual forums on AlienTrap are great for the Public, ...but you guys are part of the Development-Team, and so I really want YOUR professional feedback most of all.<br />
<br />
I'm not sure how many of you have tried my most recent soundpack, (Tenshihan V3.3)<br />
<br />
I've tried pretty hard to clean up all the sound and make the files smaller and easier to trigger, ...anything to minimize lagg in the game.<br />
<br />
I just wanted to know if you guys like everything, and/or suggestions to rework stuff, ...any positive criticism is definitely needed.<br />
<br />
My Current projects are on 'Player-sounds', and 'CTF sounds', ...I THINK the weapons are good now, but again, I wanted to know what YOU guys thought.<br />
<br />
Thanks in advance!<br />
<br />
~Tenshihan<br />
<br />
PS: I'm a bit behind schedule since 'Hurricane Ike' has killed power to my GirlFriends place in Houston, Texas, so I'm kinda concerned over THAT more than anything right now...hope you all understand if i'm late in replies...]]></description>
			<content:encoded><![CDATA[Hi Team,<br />
<br />
The usual forums on AlienTrap are great for the Public, ...but you guys are part of the Development-Team, and so I really want YOUR professional feedback most of all.<br />
<br />
I'm not sure how many of you have tried my most recent soundpack, (Tenshihan V3.3)<br />
<br />
I've tried pretty hard to clean up all the sound and make the files smaller and easier to trigger, ...anything to minimize lagg in the game.<br />
<br />
I just wanted to know if you guys like everything, and/or suggestions to rework stuff, ...any positive criticism is definitely needed.<br />
<br />
My Current projects are on 'Player-sounds', and 'CTF sounds', ...I THINK the weapons are good now, but again, I wanted to know what YOU guys thought.<br />
<br />
Thanks in advance!<br />
<br />
~Tenshihan<br />
<br />
PS: I'm a bit behind schedule since 'Hurricane Ike' has killed power to my GirlFriends place in Houston, Texas, so I'm kinda concerned over THAT more than anything right now...hope you all understand if i'm late in replies...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MAP&#93; Obscure_alpha]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-MAP-Obscure-alpha.html</link>
			<pubDate>Sun, 20 Jul 2008 14:00:01 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-MAP-Obscure-alpha.html</guid>
			<description><![CDATA[This is my new map, but its unfinished!<br />
(Please dont upload to servers ingame<img src="http://www.nexuizninjaz.com/forum/images/smilies/icon_wink.gif" style="vertical-align: middle;" border="0" alt="Icon_wink" title="Icon_wink" />) <br />
Please test it and give me feedback.<img src="http://www.nexuizninjaz.com/forum/images/smilies/icon_smile.gif" style="vertical-align: middle;" border="0" alt="Icon_smile" title="Icon_smile" /><br />
Music: Minimoonstra-La Luna by Psydom Recordz <br />
(from [url&#93;http://www.jamendo.com/)[/url&#93; <br />
<br />
Download: <br />
[url=http://www.mediafire.com/?3hbxqnwcexr &#93;http://www.mediafire.com/?3hbxqnwcexr [/url&#93;<br />
<br />
Screenshots:<br />
[url=http://alientrap.org/forum/viewtopic.php?p=40465&amp;sid=5759d814683aecf8c0a7fa13f499737f#40465&#93;http://alientrap.org/forum/viewtopic.php?p=40465&amp;sid=5759d814683aecf8c0a7fa13f499737f#40465[/url&#93;<br />
(same post)]]></description>
			<content:encoded><![CDATA[This is my new map, but its unfinished!<br />
(Please dont upload to servers ingame<img src="http://www.nexuizninjaz.com/forum/images/smilies/icon_wink.gif" style="vertical-align: middle;" border="0" alt="Icon_wink" title="Icon_wink" />) <br />
Please test it and give me feedback.<img src="http://www.nexuizninjaz.com/forum/images/smilies/icon_smile.gif" style="vertical-align: middle;" border="0" alt="Icon_smile" title="Icon_smile" /><br />
Music: Minimoonstra-La Luna by Psydom Recordz <br />
(from [url]http://www.jamendo.com/)[/url] <br />
<br />
Download: <br />
[url=http://www.mediafire.com/?3hbxqnwcexr ]http://www.mediafire.com/?3hbxqnwcexr [/url]<br />
<br />
Screenshots:<br />
[url=http://alientrap.org/forum/viewtopic.php?p=40465&amp;sid=5759d814683aecf8c0a7fa13f499737f#40465]http://alientrap.org/forum/viewtopic.php?p=40465&amp;sid=5759d814683aecf8c0a7fa13f499737f#40465[/url]<br />
(same post)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RCON Bot]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-RCON-Bot.html</link>
			<pubDate>Thu, 17 Jul 2008 22:48:47 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-RCON-Bot.html</guid>
			<description><![CDATA[As part of my ongoing [url=http://www.astro73.com/download/nexuiz&#93;server hacking[/url&#93;, I've come across the need to be able to do things that can't be done with just aliases and scripts. So I am going to try and create an RCON Bot.<br />
<br />
The idea is that the bot would sit and listen to the server's output, issuing commands as a response to certain events. A short example might look like:<br />
<blockquote><cite>Quote:</cite>-z- has turned mkzelda into slag<br />
&lt;Server&gt; mkzelda will make good bullets *pour*</blockquote>
<br />
Has anyone tried something like this before? Or is rcon2irc the only example of something close to this?<br />
<br />
EDIT: It has come to my attention the above link is dead. This code can now be found on my GitHub at [url&#93;https://github.com/astronouth7303/rconbot[/url&#93;.]]></description>
			<content:encoded><![CDATA[As part of my ongoing [url=http://www.astro73.com/download/nexuiz]server hacking[/url], I've come across the need to be able to do things that can't be done with just aliases and scripts. So I am going to try and create an RCON Bot.<br />
<br />
The idea is that the bot would sit and listen to the server's output, issuing commands as a response to certain events. A short example might look like:<br />
<blockquote><cite>Quote:</cite>-z- has turned mkzelda into slag<br />
&lt;Server&gt; mkzelda will make good bullets *pour*</blockquote>
<br />
Has anyone tried something like this before? Or is rcon2irc the only example of something close to this?<br />
<br />
EDIT: It has come to my attention the above link is dead. This code can now be found on my GitHub at [url]https://github.com/astronouth7303/rconbot[/url].]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[brainstorming&#93; New name for Nexrun]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-brainstorming-New-name-for-Nexrun.html</link>
			<pubDate>Mon, 14 Jul 2008 20:26:11 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-brainstorming-New-name-for-Nexrun.html</guid>
			<description><![CDATA[Nexrun was always intended as a temporary name for the mod. We've been discussing in the #nexrun channel, and decided to go the community to see if you have any ideas for a good name. <br />
<br />
I am terrible at coming up with names, so I need [u&#93;your[/u&#93; help!]]></description>
			<content:encoded><![CDATA[Nexrun was always intended as a temporary name for the mod. We've been discussing in the #nexrun channel, and decided to go the community to see if you have any ideas for a good name. <br />
<br />
I am terrible at coming up with names, so I need [u]your[/u] help!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[in progress&#93; chat.nn]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-in-progress-chat-nn.html</link>
			<pubDate>Sat, 17 May 2008 13:15:38 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-in-progress-chat-nn.html</guid>
			<description><![CDATA[Now accessible with ease through your favorite web browser, [url&#93;http://chat.nexuizninjaz.com[/url&#93; - irc chat!<br />
<br />
Please let me know what sort of features you'd like to see.  The API is currently pretty limited but I'll see what I can do.  Right now, it's just setup as a convenience.]]></description>
			<content:encoded><![CDATA[Now accessible with ease through your favorite web browser, [url]http://chat.nexuizninjaz.com[/url] - irc chat!<br />
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Please let me know what sort of features you'd like to see.  The API is currently pretty limited but I'll see what I can do.  Right now, it's just setup as a convenience.]]></content:encoded>
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