I have been attempting to make a semi-playable map lately and I've been having a problem with the textures. in GTKradiant i resize all of the textures to fit the walls but when i play them in nexuiz they are all really small, repeating pictures on the walls. heres some screen shots:

if anyone has any suggestions on how to fix this please reply.
Are you sure you pressed the auto resize button?
what operating system are you on ?
in the menu bar go to edit/preferences and check to see if these are set right . i dont know if it will help but you can try .
texture render mode { trilinear}
hardware texture compression {none }
I think this is a nexuiz problem on your end . have any errors come up in the console when you try to compile the map ?
also maybe try to make a pk3 of the map . then move your maps and textures folder out of nexuiz temporarily . then see what happens when you load the pk3 of the map .
if any of this helps , or not . you may try to download a new version of nexuiz . if that doesnt help get netradiant
http://emptyset.endoftheinternet.org/~rp...-win32.zip . i honestly dont know what is happening there . but proscess of elimination will help narrow down what has a bug , nexuiz or gtk radiant . one of the two seems to have a problem .
also you can go to #nexuiz.editing on irc . the fellas there may have seen this before.
I've once had the same problem. What version of radiant are you using? That stuff happened to me when I've used 1.4 and 1.5 on the same mapfile.
im using an intel mac OS X leopard and i have macradiant 1.4. and i dont know how to make the pk3s, where do i put what files?
It happen when the map compiler q3map2 can't find the textures, move them at the right location (no idea where with macradiant 1.4, read the console or log output). If Nexuiz is supported with your version, the place is where the large data*.pk3 is located, otherwise it might look for contents in .q3a or something like that, so use that folder or create a symlink.
Try adding "-fs_game data" to your q3map2 compile parameters.
i've tried using textures that came with the GTK as well as other textures that i downloaded but i get the same results.
Did you try Trak's advice?
yes i tried trak's advice too. srry i havent been checking up on this, i've been busy.