Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz

Full Version: The Road to Dojo v2
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
A while ago I came up with this outline but I haven't done much with it. I'd like to refine these ideas and start breaking things down so we can build a bigger and better Dojo based of the things we learned from version 1.



LEARNING

Movement
--------
- laser
- rocket / mortar
- trick jumps
- strafing
- bunny hopping
- jump pads (laser padding)
- teleporters

Weaponology
-----------
- individual
- combos
- targets
- doors (using electro/mortar to open doors)


CHALLENGE/LEARN

Player vs. Player Challenge rooms
---------------------------------
- Outdoor DM Arena
- Indoor DM Arena
- Outdoor CTF Arena
- Indoor CTF Arena

Speed Challenge Rooms
---------------------
- laser/rocket/trickjumps
- obstacle courses


NOVELTIES

Game Room
---------
- skeeball
- tic tac toe

Information
-----------
- change log
- console info
- cvars
- tips
I have Ideas for the movement part:

You can make an own version of the first part of runrunrun2. This part is for the bunnyhopping and strafing. you can replace the water of the first part of runrunrun2 for a teleport, which brings you back to the begin when you fall into it.

You can use eggandbacon for the rocketjumping. Rather perfect.

The laserjumping area, don't know a better map for this then zion. Watch the item string movie of -z- to see what I mean.

Trickjumping? Soylent is the best for it.
Sorry for the double post. My psp has a limit for characters.

All the rooms could be connected to each other with teleports. You first need to finish a part to go to the next room.

Those were my ideas.
The "obstacle courses" will be rooms like the runrunruns.

I don't want to use any existing maps but rather create all the rooms from scratch.

I imagined dojo v2 to be multiple floors... the learned and information rooms at the bottom and the challenge rooms at the top. Much like dojo v1, the doorways will be teleporters to other rooms.
Ooooo...Multiple floors, this sounds interesting..It's also a chance to show off the new trigger_impulse brush, maybe as a lift in the main room from one floor to another?
along with the lift you could put a spiral staircase on opposite sides so 2 ways on and off second floor.
Possibly, but remember, we're trying to make it as simple as possible. More options is also a good thing, but so is keeping it nice and clean. If we use a staircase and a lift, it will also take up more space!

Another good idea is to make it a high-tech, metallic/wood blend school ground on the outside. Add some sort of climate, like possibly snow(because we have that function now!), and BAM! We've got an excellent looking Dojo outside area, which is needed because who knows, maybe land outside of a building is important, lol.
oh and for bunny hopping instead of lil walls with lava in between you could put desks to match the outside and lava around those desks like 2 rows of 8 so u can go back and forth practicing
I know usil made a map a few days ago focused on trick jumps . you had to use the rocket glide to get from one area to another and it was tuff . something like 5 rocket boosts to a landing pad . and 10 to climb a wall . maybe he might donate that to the dojo .
what would be kool for the trick jump room is to take chunks from actual trick jump spots in popular maps like soylent and then cram them into the same room Icon_mrgreen Icon_mrgreen Icon_mrgreen
Or, a trickjump emporium, a long collage of trickjumps, one after another. If you mess up one one, you have to start all over.
Pages: 1 2
Reference URL's