That's a good looking map. I can't test it now. I can't play untill I'm home-alone which is tuesday next week.
Much better Moo. You're creating interesting environments with multiple pathways varying in difficulty and you packaged it correctly.
Few things though:
- The pathways in the castle are symmetrical, you should try and mix it up a bit
- You can only laser jump to the second floor (this keeps the game pretty one-dimensional for less apt players, you may be able to edit one of the routes to go to the second floor, wrapping around back or something.
- For the map image, you should try and take a shot without your HUD.
- need moar items
P.S. an updated version of mmkitch will be floating around soon thanks to sev. (Including texture fixes and gamemode additions)
Thanks Dj, -z-. I've worked about 6 hours on this map.....I'm happy that I packaged it correctly, and I'm happy that you're happy that I packaged it correctly :D.
Also, there is a jumppad to the second floor, but I should make it more obvious. I also plan to expand the palace majorly, making more rooms, and a more thorough second floor.
I do however, have a few questions.
How do I remove the HUD?
More items like what? I know that there's enough health/armor in there lol.
I know about the new mmkitch and I'm happy about it. I'm happy that my map is becoming popular enough to have alternative revisions :D!
For hud removal i just edit the image afterward and cut it out... makes the image smaller too. The binds are probably a better idea though. The map looks very nice from the screens, I'll look forward to playing it once its on servers!
i played it and i ddnt see anything wrong except the pungee stix could use a hurt trigger . keep it up moozor