10-21-2008, 09:32 PM
I've had an idea for a new weapon for about a week now. TBH, it's not really a weapon, it's more like a "device". It would spawn like a normal weapon, which would have five-ten "batteries" (just like you get a certain amount of ammo for a weapon when you pick a weapon up). The primary "attack" (more like a function :P ) would make an invisible reflective wall in front of the person for 1/2-1 second. The device would have some sort of animation play for the primary attack (maybe the device would "zap" the rocket/electro beam). This would cost one battery.
The secondary function would hold onto the rocket/electro beam for as long as the user holds the secondary button (2 seconds per battery). When the user releases the secondary button, it would shoot the rocket/electro beam at half damage, just like it would for a normal rl/electro. It would also play an animation (maybe a laser beam holding the rocket/electro beam)
I think that the "primary" function could work by placing a trigger in front of the person that would act like a "trigger_impulse", but only respond to rockets and electro beams, not players. I don't know how the secondary function would work. Maybe by freezing the rocket/electro beam and make it follow you, hovering in front of you. Yes, the secondary function is kind of like the gravity gun functions from hl2. However, it can't shoot the rl/electro beam faster, like a gravity gun could.
I don't know how bad this "device" would stress a server. I don't think it can be THAT bad, just as long as everyone doesn't use it at once. I also don't know how well this would work with any of the current game modes. It may be for the better........or for the worse :P
Ok guys, what do you think?
The secondary function would hold onto the rocket/electro beam for as long as the user holds the secondary button (2 seconds per battery). When the user releases the secondary button, it would shoot the rocket/electro beam at half damage, just like it would for a normal rl/electro. It would also play an animation (maybe a laser beam holding the rocket/electro beam)
I think that the "primary" function could work by placing a trigger in front of the person that would act like a "trigger_impulse", but only respond to rockets and electro beams, not players. I don't know how the secondary function would work. Maybe by freezing the rocket/electro beam and make it follow you, hovering in front of you. Yes, the secondary function is kind of like the gravity gun functions from hl2. However, it can't shoot the rl/electro beam faster, like a gravity gun could.
I don't know how bad this "device" would stress a server. I don't think it can be THAT bad, just as long as everyone doesn't use it at once. I also don't know how well this would work with any of the current game modes. It may be for the better........or for the worse :P
Ok guys, what do you think?