Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz

Full Version: [map] frankishtowerCTF (2 tower version of frankishtower)
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https://cat2.optus.nu/nexuizserv/frankishtowerctf16.pk3

2 towers at 45 degree angles to eachother
and new trees.
Also includes new frankishtower(15), with the new trees aswell. Also I bumpmapped my wooden ceiling texture.




Tell your opinion :)
I've envisioned a FT vs FT map for some time. I just figured that the other castlelike maps would be good enough... welll.... I then figured "hey... if a server has enough players... the original map might be too small" also I want to see tower fights and such.

Supports KH DOM and CTF. Has teleporters that speed up tower escapes and movement from base island to base island.

As usual, the bots, though waypointed, are dumb and eat CPU up (so maybe set bot_ai interval to 10000 or so ).
Also: new trees. Thoughts on them vs old?
(also I updated all my PK3s to include the updated shader script for the tree so there won't be conflicts).
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Is there another link?
Reminds me of the fall season for some reason. I like the fall.
quadrupal post mikee? You know better.

I haven't played it yet but from the screenshots I'd have to say the trees from the original better. I'll play it later and give you a better review.

-z- Wrote:
quadrupal post mikee? You know better.

I haven't played it yet but from the screenshots I'd have to say the trees from the original better. I'll play it later and give you a better review.


Yes, the trees were more realistic, they must be thinner.

"Is there another link?"

No. There is nothing wrong with the link. You just need to accept the security cert :).

scratch that, there is another link, I forgot :P
Here's the http link for autodownloaders:
http://cat2.optus.nu:81/nexuizserv/frank...rctf16.pk3

The trees are actually fatter. They are constructed alot diffrent though.
looks awesome...:) now i wanna play it :P

EDIT:

but for me in germany very slow donwload 25kb/2 30mb...puh...normla ive 1mb

(i guess the connection to usa isnt very well...)
there arent the textures for the leaves in the pk3 -.- but all in all great work the flag on top on tower....awesome
The doors seem to take too long and breaks the flow of the map a bit. Otherwise it's a pretty good map, I like what you did with those marble bridges.

Master Wrote:
there arent the textures for the leaves in the pk3 -.- but all in all great work the flag on top on tower....awesome


There are textures for the leaves. It works for me. The thing is, I *thought* nexuiz loads the stuff in the PK3 of the map above all other things. It does NOT. So a shader file in older maps of mine conflict with the new one. I have updated all my older maps to contain the new shader. Any map that has the pinetrees needs to be redownloaded so as to see the leaves:
https://cat2.optus.nu/cat2/media.html#NEXUIZMAPS
like spirecontrol, cupolaarena, opposingcastles8, terrace1, redstarrepublic.

If nexuiz had coders it could be made to override with the current pk3. Div needs more programmers though.

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