10-21-2008, 01:06 PM
https://cat2.optus.nu/nexuizserv/frankishtowerctf16.pk3
2 towers at 45 degree angles to eachother
and new trees.
Also includes new frankishtower(15), with the new trees aswell. Also I bumpmapped my wooden ceiling texture.


Tell your opinion :)
I've envisioned a FT vs FT map for some time. I just figured that the other castlelike maps would be good enough... welll.... I then figured "hey... if a server has enough players... the original map might be too small" also I want to see tower fights and such.
Supports KH DOM and CTF. Has teleporters that speed up tower escapes and movement from base island to base island.
As usual, the bots, though waypointed, are dumb and eat CPU up (so maybe set bot_ai interval to 10000 or so ).
Also: new trees. Thoughts on them vs old?
(also I updated all my PK3s to include the updated shader script for the tree so there won't be conflicts).
2 towers at 45 degree angles to eachother
and new trees.
Also includes new frankishtower(15), with the new trees aswell. Also I bumpmapped my wooden ceiling texture.


Tell your opinion :)
I've envisioned a FT vs FT map for some time. I just figured that the other castlelike maps would be good enough... welll.... I then figured "hey... if a server has enough players... the original map might be too small" also I want to see tower fights and such.
Supports KH DOM and CTF. Has teleporters that speed up tower escapes and movement from base island to base island.
As usual, the bots, though waypointed, are dumb and eat CPU up (so maybe set bot_ai interval to 10000 or so ).
Also: new trees. Thoughts on them vs old?
(also I updated all my PK3s to include the updated shader script for the tree so there won't be conflicts).