09-23-2008, 02:26 PM
Hi everyone,
Well, i've been at it again all night and all day, and have finally come-up with some new sounds.
Installation: Check my Signature for "Tenshihan-V3.5.pk3", download it, (RENAME the extension to ".pk3" INSTEAD OF: ".zip") and then just place my soundpack into your "Nexuiz/data" folder. Start-up your game and you're good to go! :)
-------------------
Tenshihan-V3.5:
Release date: Sept 23, 2008
* ALL NEW CTF and Domination sounds! (Play to hear them!) ;)
* Gave the power-up 'STRENGTH' some extra OOMPH.
* Fixed the 'Jump-Pad' sound so it doesn't hurt the ears anymore, and gave it some nice deep resonance.
* New shotgun sound...clearer, suits the default model better.
* "Yoda" Announcer clip saying "Did Yoda show you that?" Has been changed to "Amazing". I got fed up of hearing that players were mis-understanding what was said, so I simplified it.
* Footsteps = Are now MONO so you can better pinpoint where your opponents are.
* 'Laser-Impact' and 'Nex-Impact' sounds now have a nice Sizzle-burning sound added. ;)
Still Included:
* Crylink_fire = Enhanced with resonating electrical fizzleness.
* Electro_bounce = Now it sounds like a ball of sparkling electrical PLASMA, and NOT a damn huge-ass glass marble.
* Mortar "Grenade_bounce" = Old heavier sounds put back in. No more clangy 'fork on a tin-can' sound.
* Mortar "Grenade_fire" = Deeper sound.
* Hagar_fire = Sharper, clearer sound. No longer distorted.
* Hook_fire = Updated to sound like the energy-based Tractor-beam it IS.
* Lasergun_fire = Enhanced the sound, shortened it.
* LaserImpact = Shorter, less distracting.
* NexFire = Quieter, dropped the treble so your ears don't bleed anymore.
* Rocket_Fire = Sampled from a REAL Rocket-Launcher, ...MUCH more aggressive and bolder sound.
* Rocket_Impact = Mixed from three sources to blow your damn ears.
* Shotgun_fire = I recorded this shotgun myself at the Gun-Range. (As of V3.4 added some extra effects in afterwards)
* Uzi_fire = Added a bullet-casing sound at the end of the soundwave.
* 'Hit' sound now has a combination of my 'pre-gib' and the original (back by popular demand) ..Turned out great. ;)
~Tenshihan
Well, i've been at it again all night and all day, and have finally come-up with some new sounds.
Installation: Check my Signature for "Tenshihan-V3.5.pk3", download it, (RENAME the extension to ".pk3" INSTEAD OF: ".zip") and then just place my soundpack into your "Nexuiz/data" folder. Start-up your game and you're good to go! :)
-------------------
Tenshihan-V3.5:
Release date: Sept 23, 2008
* ALL NEW CTF and Domination sounds! (Play to hear them!) ;)
* Gave the power-up 'STRENGTH' some extra OOMPH.
* Fixed the 'Jump-Pad' sound so it doesn't hurt the ears anymore, and gave it some nice deep resonance.
* New shotgun sound...clearer, suits the default model better.
* "Yoda" Announcer clip saying "Did Yoda show you that?" Has been changed to "Amazing". I got fed up of hearing that players were mis-understanding what was said, so I simplified it.
* Footsteps = Are now MONO so you can better pinpoint where your opponents are.
* 'Laser-Impact' and 'Nex-Impact' sounds now have a nice Sizzle-burning sound added. ;)
Still Included:
* Crylink_fire = Enhanced with resonating electrical fizzleness.
* Electro_bounce = Now it sounds like a ball of sparkling electrical PLASMA, and NOT a damn huge-ass glass marble.
* Mortar "Grenade_bounce" = Old heavier sounds put back in. No more clangy 'fork on a tin-can' sound.
* Mortar "Grenade_fire" = Deeper sound.
* Hagar_fire = Sharper, clearer sound. No longer distorted.
* Hook_fire = Updated to sound like the energy-based Tractor-beam it IS.
* Lasergun_fire = Enhanced the sound, shortened it.
* LaserImpact = Shorter, less distracting.
* NexFire = Quieter, dropped the treble so your ears don't bleed anymore.
* Rocket_Fire = Sampled from a REAL Rocket-Launcher, ...MUCH more aggressive and bolder sound.
* Rocket_Impact = Mixed from three sources to blow your damn ears.
* Shotgun_fire = I recorded this shotgun myself at the Gun-Range. (As of V3.4 added some extra effects in afterwards)
* Uzi_fire = Added a bullet-casing sound at the end of the soundwave.
* 'Hit' sound now has a combination of my 'pre-gib' and the original (back by popular demand) ..Turned out great. ;)
~Tenshihan