heh this was recently being discussed in IRC, mostly from Tweak suggesting it. In Unreal Tournament, you can select the display color of the enemy team during CTF. So we were discussing possibilities. I found out that Green Marine wrote a program that will make alternative color palettes that can be loaded during the game. This would allow you to change team colors.
15:49 DokujisanWurk ok, someone from UT was mentioning the option to select a color for the opposing team. So if they were wearing red and they blended in too much with the map, then someone could change their color to bright orange or whatever
15:49 DokujisanWurk on the client side
15:49 DokujisanWurk and we were asking Mr Bougo if he knew of the difficulties involved in a feature like that
15:49 DokujisanWurk and he said to talk to you
15:50 GreEn`mArine its not possible
15:50 GreEn`mArine you can only hack it a bit
15:50 GreEn`mArine like ... create different color map files with that color palette chooser
15:50 DokujisanWurk not even with CSQC?
15:50 GreEn`mArine and then set a variable in DP and r_restart to get another palette working ingame
15:50 GreEn`mArine sure with csqc it is possible
15:51 GreEn`mArine I gave up on expecting any csqc stuff in 2007
15:51 DokujisanWurk :-(
15:51 DokujisanWurk So CSQC isn't fully enabled in Nexuiz yet, is that right?
15:51 DokujisanWurk only partially?
15:51 GreEn`mArine yes correct
15:51 DokujisanWurk I see
15:52 DokujisanWurk so simple answer: not possible unless with CSQC which won't be possible anytime soon
15:53 GreEn`mArine yep
15:53 GreEn`mArine I just created different colormap files and keybinds that switch the colorpalettes ingame
15:54 GreEn`mArine like ... I want enemies to be orange and teamm8s to be white for example, I created 2 colorpalette files where one maps red color to orange and blue color to white, and another one where its vice versa
15:54 DokujisanWurk hell, that would work!
15:54 GreEn`mArine the problem is that ingame you won't know which side you will play on, so I created a toggle bind which simply toggles it
15:54 GreEn`mArine it DOES work
15:54 GreEn`mArine I use it
15:54 DokujisanWurk Can I use it? :-)
15:54 GreEn`mArine sure^^
15:55 GreEn`mArine r_colormap_palette is the cvar
15:55 GreEn`mArine requires r_restart tho, unfortunately
15:56 DokujisanWurk so you have to do it before joining a game?
15:57 GreEn`mArine hmm, no, it takes like 3 seconds here until r_restart finishes
15:57 GreEn`mArine you got time in the warmup period of the match to get your colors correct
16:00 DokujisanWurk "I created 2 colorpalette files where one maps red color to orange and blue color to white" <-- you mean cfg files?
16:00 GreEn`mArine no, I started the colorpalette chooser tool
16:00 DokujisanWurk ooooh
16:00 GreEn`mArine and created 2 colorpalette files (lmp)
16:00 DokujisanWurk ok
16:00 GreEn`mArine you can put them anywhere in the data dir and reference them with the r_colormap_palette variable
16:01 GreEn`mArine it was lovely for me because quite a few players also pick green (sv_defaultplayer_fbskin_green) and I hate it, but I love orange, so I just mapped the green color to orange
16:02 DokujisanWurk ok this one...
http://www.alientrap.org/forum/viewtopic...highlight=
16:03 GreEn`mArine yep
16:03 DokujisanWurk got it... thanks :-)
16:03 GreEn`mArine np